网络游戏在现代社会中已经成为一种非常受欢迎的娱乐方式,而网络游戏服务器则是支撑网络游戏运行的核心组成部分。作为服务器端的程序员,编写高效稳定的服务器程序是非常重要的。在这篇文章中,我将分享一些适用于网络游戏服务器编程的源代码,希望对广大程序员有所帮助。
1. 多线程编程
网络游戏服务器需要同时处理来自众多玩家的请求,这就需要采用多线程技术来实现高效的并发处理。下面是一个基本的多线程范例:
“`C++
#include
#include
void* worker(void* data) {
int index = *(int*)data;
printf(“Thread %d starts\n”, index);
// Worker code here
printf(“Thread %d ends\n”, index);
pthread_exit(NULL);
}
int mn() {
pthread_t threads[10];
int thread_data[10];
for (int i = 0; i
thread_data[i] = i;
pthread_create(&threads[i], NULL, worker, (void*)&thread_data[i]);
}
for (int i = 0; i
pthread_join(threads[i], NULL);
}
return 0;
}
“`
在这个例子中,我们创建了10个线程,并且为每个线程传递了一个整数参数。这些线程会同时运行,并且在执行完所需的工作后退出,最后由主线程等待它们全部执行完毕。
2. 网络通信
网络游戏服务器需要与玩家的客户端进行通信,这就需要采用网络通信技术。下面是一个使用TCP协议进行通信的网络编程范例:
“`C++
#include
#include
#include
#include
#include
#include
#define BUFSIZE 1024
int mn(int argc, char* argv[]) {
if (argc != 2) {
printf(“Usage: %s \n”, argv[0]);
return 1;
}
int serv_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(atoi(argv[1]));
bind(serv_sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(serv_sock, 5);
struct sockaddr_in clnt_addr;
socklen_t clnt_addr_size = sizeof(clnt_addr);
int clnt_sock = accept(serv_sock, (struct sockaddr*)&clnt_addr, &clnt_addr_size);
char buf[BUFSIZE];
ssize_t recvlen = 0;
ssize_t sendlen = 0;
while ((recvlen = recv(clnt_sock, buf, BUFSIZE-1, 0)) > 0) {
buf[recvlen] = ‘\0’;
printf(“Received message: %s\n”, buf);
sendlen = send(clnt_sock, buf, strlen(buf), 0);
if (sendlen
fprintf(stderr, “Error: send() fled\n”);
break;
}
}
close(clnt_sock);
close(serv_sock);
return 0;
}
“`
在这个例子中,我们首先创建了一个TCP套接字,然后绑定到指定的服务器端口上并开始监听。当有客户端连接请求到达时,我们接受连接并开始进行数据通信。在每次收到数据后,我们将其输出并立即回复原样数据给客户端,直到连接被关闭为止。
3. 数据库管理
网络游戏服务器需要对大量的数据进行管理,因此需要采用数据库来进行数据的存储和管理。下面是一个使用SQLite数据库进行管理的数据存储范例:
“`C++
#include
#include
#include
int mn() {
sqlite3* db;
sqlite3_stmt* stmt;
int rc;
rc = sqlite3_open(“test.db”, &db);
if (rc) {
fprintf(stderr, “Error: cannot open database: %s\n”, sqlite3_errmsg(db));
return 1;
}
char* create_table_sql = “CREATE TABLE IF NOT EXISTS TestTable (ID INT PRIMARY KEY, Name TEXT);”;
rc = sqlite3_exec(db, create_table_sql, NULL, NULL, NULL);
char* insert_sql = “INSERT INTO TestTable (ID, Name) VALUES (?, ?);”;
rc = sqlite3_prepare(db, insert_sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, 1);
sqlite3_bind_text(stmt, 2, “Test Name”, -1, NULL);
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
char* select_sql = “SELECT * FROM TestTable;”;
rc = sqlite3_prepare(db, select_sql, -1, &stmt, NULL);
while ((rc = sqlite3_step(stmt)) == SQLITE_ROW) {
int id = sqlite3_column_int(stmt, 0);
const char* name = sqlite3_column_text(stmt, 1);
printf(“ID: %d, Name: %s\n”, id, name);
}
sqlite3_finalize(stmt);
sqlite3_close(db);
return 0;
}
“`
在这个例子中,我们首先创建了一个SQLite数据库,并建立了一个名为TestTable的表。然后,我们执行了一次插入操作,并使用SELECT语句查询了整个表的所有数据。在每次查询到一行数据时,我们打印了ID和Name两列的信息。
相关问题拓展阅读:
- vb小游戏源代码
vb小游戏源代码
Rem 窗体创建三个单选框按钮,粗余Option1、Option2、Option3
Private Sub Form_Activate()
Option1.Caption = “石头灶凳竖”
Option2.Caption = “剪刀”
Option3.Caption = “布”
Option1.Value = False
Option2.Value = False
Option3.Value = False
End Sub
Private Sub Option1_Click()
Randomize
Select Case Int(3 * Rnd)
Case 0: MsgBox “对方也出石头!继续!”
Case 1: MsgBox “哈哈!你赢了!对方出的是剪刀!奖励你一个苹果!”
Case 2: MsgBox “你输了!对方出的是布哦!不好意思,苹果给对隐大方了哈!”
End Select
Option1.Value = False
End Sub
Private Sub Option2_Click()
Randomize
Select Case Int(3 * Rnd)
Case 0: MsgBox “你输了!对方出的是石头哦!不好意思,苹果给对方了哈!”
Case 1: MsgBox “对方也出剪刀!继续!”
Case 2: MsgBox “哈哈!你赢了!对方出的是布!奖励你一个苹果!”
End Select
Option2.Value = False
End Sub
Private Sub Option3_Click()
Randomize
Select Case Int(3 * Rnd)
Case 0: MsgBox “哈哈!你赢了!对方出的是石头!奖励你一个苹果!”
Case 1: MsgBox “你输了!对方出的是剪刀哦!不好意思,苹果给对方了哈!”
Case 2: MsgBox “对方也出布!继续!”
End Select
Option3.Value = False
End Sub
Rem 窗体创建三个单选框按钮,Option1、Option2、Option3。
小游戏是一个帆核贺较模糊的概念,它是相对于体积庞大的单机游戏及网络游戏而言的,泛指所有体积较小、玩法简单的游戏,通常这类游戏以休闲益智类为主,有单机版有网页版,在网页上嵌入的多为FLASH格式。
当下小游戏主要是指在线玩的flash版本游戏,统称小游戏,其实小游戏还包含单机游戏,小型游戏机等。一般游戏大小小于10m的游戏都统称为小游戏,一些街机类小游戏。因其游戏安装简便,耐玩性强,无依赖性而广受白领及小朋友的喜爱。
小游戏”这个词的型含义其实很简单,它不是一些大的游戏,不必花费更多的时间和精力。
小游戏是原始的游戏娱乐方式,小游戏本身是为了叫人们在工作,学习态派后的一种娱乐、休闲的一种方式,不是为了叫玩家为之花费金钱、花费精力,更不是叫玩家为他痴迷。
小游戏也可以理解为“Flash游戏”,是以SWF为后缀氏乎的游戏的总称.这些游戏是通过Flash软件和 Flash 编程语言 Flash ActionScript 制作而成。
由于Flash是矢量软件,所以小游戏放大后几乎不影响画面效果。Flash小游戏是一种新兴起的游戏形式,以游戏简单,操作方便,绿色,无需安装,文件体积小等优点渐渐被广大网友喜爱。
Dim pFist, cFist, cCount, pCount, dCount, tCount As Integer
Private Sub Form_Load()
cCount = 0
pCount = 0
dCount = 0
tCount = 1
lblPWinNum.Caption = “”
lblPWinNum.Caption = lblPWinNum.Caption & pCount
lblCWinNum.Caption = “”
lblCWinNum.Caption = lblCWinNum.Caption & cCount
lblDrawNum.Caption = “”
lblDrawNum.Caption = lblDrawNum.Caption & dCount
lblTotalNum.Caption = “”
lblTotalNum.Caption = lblTotalNum.Caption & tCount
End Sub
Private Sub imgCloth_Click()
pFist = 3
cFist = Int(Rnd * 3) + 1
txtPlayer.Text = “”
txtPlayer.Text = txtPlayer.Text & “布”
If cFist = 1 Then
txtComputer = “”
txtComputer = txtComputer & “石头”
Else
If cFist = 2 Then
txtComputer = “”
txtComputer = txtComputer & “剪刀”
Else
If cFist = 3 Then
txtComputer = “”
txtComputer = txtComputer & “布”
End If
End If
End If
If cFist = 1 Then
pCount = pCount + 1
lblPWinNum.Caption = “”
lblPWinNum.Caption = lblPWinNum.Caption & pCount
picSusess.Visible = True
MsgBox “恭喜你,你赢了!”
Else
If cFist = 2 Then
cCount = cCount + 1
lblCWinNum.Caption = “”
lblCWinNum.Caption = lblCWinNum.Caption & cCount
MsgBox “很遗憾,你输了!”
Else
dCount = dCount + 1
lblDrawNum.Caption = “”
lblDrawNum.Caption = lblDrawNum.Caption & dCount
MsgBox “打平了!”咐尺
End If
End If
tCount = tCount + 1
lblTotalNum.Caption = “”
lblTotalNum.Caption = lblTotalNum.Caption & tCount
End Sub
Private Sub imgScissors_Click()
pFist = 2
cFist = Int(Rnd * 3) + 1
txtPlayer.Text = “”搭简举
txtPlayer.Text = txtPlayer.Text & “剪刀”
If cFist = 1 Then
txtComputer = “”
txtComputer = txtComputer & “石头”
Else
If cFist = 2 Then
txtComputer = “”
txtComputer = txtComputer & “剪刀”
Else
If cFist = 3 Then
txtComputer = “”
txtComputer = txtComputer & “布”
End If
End If
End If
If cFist = 3 Then
pCount = pCount + 1
lblPWinNum.Caption = “”
lblPWinNum.Caption = lblPWinNum.Caption & pCount
picSusess.Visible = True
MsgBox “恭喜你知碧,你赢了!”
Else
If cFist = 1 Then
cCount = cCount + 1
lblCWinNum.Caption = “”
lblCWinNum.Caption = lblCWinNum.Caption & cCount
MsgBox “很遗憾,你输了!”
Else
dCount = dCount + 1
lblDrawNum.Caption = “”
lblDrawNum.Caption = lblDrawNum.Caption & dCount
MsgBox “打平了!”
End If
End If
tCount = tCount + 1
lblTotalNum.Caption = “”
lblTotalNum.Caption = lblTotalNum.Caption & tCount
End Sub
Private Sub imgStone_Click()
pFist = 1
cFist = Int(Rnd * 3) + 1
txtPlayer.Text = “”
txtPlayer.Text = txtPlayer.Text & “石头”
If cFist = 1 Then
txtComputer = “”
txtComputer = txtComputer & “石头”
Else
If cFist = 2 Then
txtComputer = “”
txtComputer = txtComputer & “剪刀”
Else
If cFist = 3 Then
txtComputer = “”
txtComputer = txtComputer & “布”
End If
End If
End If
If cFist = 2 Then
pCount = pCount + 1
lblPWinNum.Caption = “”
lblPWinNum.Caption = lblPWinNum.Caption & pCount
picSusess.Visible = True
MsgBox “恭喜你,你赢了!”
Else
If cFist = 3 Then
cCount = cCount + 1
lblCWinNum.Caption = “”
lblCWinNum.Caption = lblCWinNum.Caption & cCount
MsgBox “很遗憾,你输了!”
Else
dCount = dCount + 1
lblDrawNum.Caption = “”
lblDrawNum.Caption = lblDrawNum.Caption & dCount
MsgBox “打平了!”
End If
End If
tCount = tCount + 1
lblTotalNum.Caption = “”
lblTotalNum.Caption = lblTotalNum.Caption & tCount
End Sub
Private Sub picSusess_Click()
picSusess.Visible = False
End Sub
我原来做的一个,按照你的提示加了一个图片,picSusess这个就是图片,里面放着一个苹果的图片,当你赢了就会出现,你点击一下,那个图片就消失,我这个里面除了你这个功能,还有战绩提示,统计你胜负平的局数和第多少局(计算公式是胜负平的局数+1,就是当前局数)
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